Δ9Φ963 · chatagent.ca · arcade console

Arcade Deck

Every live chatagent.ca game in one console: 18 titles, from an isometric island war to a golf course you read the wind on, a Unity racer, a hex command grid and an aquarium that keeps living while you watch. Pick a card, play it in the deck theater, then check the hall.

Nothing to install No account, ever 12 live score halls

Strategy · Isometric FEATURED NAV: [←] [→] · [↵] PLAY · [/] SEARCH · PAD: D-PAD

Lattice Marines

Place three HQs, branch build range, probe Battleship fog, and fight a never-ending campaign against local AI or a second player on one keyboard.

LIVE LEDGER
18 modules online · no account, no install
Score halls · names and scores only
Gamepad · browse the deck with a d-pad
Local saves · progress stays in your browser
Arcade catalog 18 TITLES
Source: catalog.json and the Hugging Face arcade ledger · rendered from the catalog at build time
Lattice Marines island fortress key art
Strategy HTML5 Canvas

Lattice Marines

Place three HQs, branch build range, probe Battleship fog, and fight a never-ending campaign against local AI or a second player on one keyboard.

Eternal Lattice playmat key art
Cards Deckwright

Eternal Lattice

Champion card battles on the Eternal Haven playmat: campaign, Deckwright and Lattice Forge. Local-first, no account.

Daylight aquarium with plants, stones, and driftwood key art
Sim Genetic Growth

Fish Tank

An autonomous aquarium: eighteen species including rare marine fish and one octopus, growing through six ages while you watch.

Haven Rally Apex Mk I studio shot key art
Racing Pseudo-3D

Haven Rally

Arcade time trial on sunset highways: slide to boost, learn the course, then chase your own ghost and the AI drag strip.

Lattice Arcade neon maze with two pixel fighters key art
Arcade Procedural Sprites

Lattice Arcade

Turn two photos into pixel fighters, then run a neon retro maze. Local sprite generation and local AI.

Lattice Chess 3D stone pieces on a cathedral chessboard key art
Strategy Three.js 3D

Lattice Chess 3D

Sculpted stone chess in a gothic cathedral: cinematic captures, real shatter physics and a local chess AI.

Lattice City isometric pixel city with roads and a canal key art
Builder Isometric 256 Tile Engine

Lattice City

Build a living pixel city, then expand into a 48x48 LYGO Endless district. 256 tiles, snapshot export, local AI.

A dark stone corridor with amber lattice light in the floor key art
Action PrBoom Engine

Lattice Corridor

Freedoom Phase 1, Phase 2 and FreeDM, plus Lotan's Tomb, running on a real PrBoom engine. Load a WAD you own.

Lattice Crypt dungeon gate key art
Action Procedural Floors

Lattice Crypt

Procedural dungeon descent: stack artifacts, clear floors, and survive the horde ramp without wiping the run.

Lattice Golf twilight course key art
Sports 2.5D Ballistics

Lattice Golf

Plant the marker, read the wind, watch the ball fly. Named courses, a nine-hole card, endless links and a campaign against the AI.

Orange open-wheel car on a dark twilight circuit key art
Racing Unity WebGL

Lattice Grand Prix

A 20-event career across five ranks, rivals on their own racing lines, nitrous, and a pit lane. Free in the browser, no install.

Lattice Swarm hex command key art
Strategy Hex Math

Lattice Swarm

Command node agents across a hexagonal resonance grid. Build, defend, and keep entropy from unraveling the lattice.

Lattice Tennis court with two pilots at the net key art
Sports Kinematics

Lattice Tennis

3D arcade tennis with racket kinematics and expressive pilots. Keyboard, mouse, controller, or optional webcam motion.

LYGO 98 on a teal field, with a gray window and a LYGO button key art
Desk Win98 Desktop Emulation

LYGO 98

An unofficial LYGO desktop: teal field, grey windows, mail, pictures and a saver you can boot from.

Four fighters at a cyan lattice gate under the LYGO Arena wordmark key art
Battler Auto-Battler

LYGO Arena

Two AI teams, one stone ring. Name yourself, draft 1v1 to 5v5 from 33 kits, then watch every move land.

A wolf on a dusk forest path key art
Dungeon D20 System

LYGO Dungeon Adventures

A still-frame dungeon crawler. Four locked characters, open d20 fights, and a wolf that gets harder by area.

Stock Market Masters trading floor key art
Strategy Market Simulation

Stock Market Masters

A never-ending play-money quotation board. Cash out whenever you like; the highest net worth takes the TOP Cashout hall.

Serenya and a small bronze-green dragon on a moonlit harbor balcony key art
Tactics Grid Tactics

Vale Tactics

The Moonlit Slumber through Eternal Haven Dawns. Serenya wakes in the loft; choose Cantor, Warden or Kindler.

What the Arcade Deck is

The deck is the console view of this site's arcade. There is no store page, no launcher and no queue: every card below is a game that already runs in a browser tab, built by the same hand that writes the guides on this site. The alternative — eighteen bookmarks and a browser history you cannot search — is why it exists. Hover a card to preview it in the stage at the top, press it to open the deck theater, and pop it into its own tab when you want the whole screen.

Nothing here asks for an email address. Progress lives in your browser's local storage, so a returned player keeps their save as long as they keep the browser profile. Clearing site data clears the save; that is the trade for having no accounts to breach.

How to drive the deck

The console is keyboard-first, and a connected gamepad works without setup. Arrow keys walk the catalog in the order it is filtered, so a category pill or a search narrows what the arrows step through.

  • Left / right — move the featured title through the filtered catalog.
  • Enter — open the featured title in the deck theater. Esc closes it.
  • / — jump into the search field from anywhere on the page.
  • D-pad or left stick — same walk; A opens the title, B closes the theater.

Sound is off until you switch it on, and the choice is remembered. The deck never autoplays audio, and the stage's ambient glow and card tilt both respect a reduced-motion preference.

Live halls, and what they store

12 of the titles write to a public score hall: a name you type and a result. No account, no email, no tracking profile — the hall is a leaderboard, not a login. The ticker above reads the shared arcade ledger from a Hugging Face dataset, which is also what the individual hall pages read, so a run logged on one device shows up on the next visit. Games without a hall keep everything local.

What's underneath

Most titles are hand-written HTML5 and Canvas with no framework, which is why they start instantly and keep working when the network is slow. Three of them are not: Lattice Grand Prix is a Unity WebGL build, Lattice Corridor runs a real PrBoom engine compiled to WebAssembly, and Lattice Chess renders in three.js. Those take a few seconds to load, and the deck says so rather than spinning silently.

Questions we get

  • Do I need an account? No. There is nothing to sign into anywhere in the arcade.
  • Does it work on a phone? Yes for the catalog and for most titles; the racers and shooters want a keyboard or a pad. The catalog itself is a single column on a small screen.
  • Can I play offline? The catalog yes, once cached. The games themselves run locally after load, but the halls need the network.
  • Why open a game in its own tab? Full screen, controller permissions and audio all behave better without an iframe, and a long session survives a tab reload.